Life is short. Play more

The theme of the marketing campaign that will launch Microsoft's Xbox games console on March 14, 2002

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Catz - Your Virtual Petz Palz
7.2
373 KB
Gameboy Color
Catz - Your Virtual Petz Palz
January 01, 1995
USA
Animal
Love

In Catz - Your Virtual Petz Palz, the user can encourage Petz to fall in love by squirting them with love potions and perfumes and giving them food with aphrodisiac-like qualities, as well as using other means. When Petz have mated, a heart will appear on the screen informing the user of the female's pregnancy (which generally lasts 3 – 5 days). In that time, females will become noticeably rounder and will require extra food and attention.

Daffy Duck - Fowl Play
7.0
313 KB
Gameboy Color
Daffy Duck - Fowl Play
January 01, 1999
USA
Action
Animal

Daffy Duck - Fowl Play starts with a day Daffy Duck wanted to adventure himself for Money. During 6 Levels, He fights Enemies with Dynamites. The Main Boss of this Game is Bugs Bunny. You must defeat him in all Levels. At the end he starts jumping that he found enougth money for him. Hearts and bags of money will be able to increase his lives. Food that has been left behind by the enemies will increase his energy level, and the treasure box that appears at the end of each stage will give him access to the next one.

Bust-A-Move Millennium
7.1
158 KB
Gameboy Color
Bust-A-Move Millennium
October 11, 2000
USA
2D
Puzzles

In Bust-A-Move Millennium, you'll play through a huge number of new stages of bubble-busting action that require careful planning and fast reflexes. Challenge mode also returns to test your BUST-A-MOVE skills. In the brand new Story mode, you'll take on a series of increasingly difficult computer opponents in a battle to the finish. Also new is a mode that allows you to play as long as you can last.

Buzz Lightyear of Star Command
7.4
208 KB
Gameboy Color
Buzz Lightyear of Star Command
November 01, 2000
USA
Action
Platform

In Buzz Lightyear of Star Command, along the way, pick up coins that can be used to purchase new weapons (arc laser, ice gun, proximity grenades, rocket launcher, gatling gun, and others), shields, jetpacks, hover boards, and other items. Cash can also be used to purchase the services of boost pads and teleports that will let Buzz bypass certain portions of the level. Will Buzz be able to put an end to Emperor Zurg's attempts to take over the universe?

Caesars Palace II
8.2
376 KB
Gameboy Color
Caesars Palace II
November 24, 1999
USA
Card
Simulation

Caesars Palace II had this out of place idea of having gamers walk around in an empty casino didn't help. What would have been more sensible is a menu driven gambling game where gamers can switch between different games with the press of a button, something that will definitely speed up the pace of the game. The total lack of gamblers in the casino also hurt the gameplay. There is an utter feel of emptiness.

Cannon Fodder
8.8
2.2 MB
Gameboy Color
Cannon Fodder
December 01, 1993
USA
Action
Strategy

In Cannon Fodder, the player controls a small squad of up to five soldiers. These soldiers are armed with machine guns which kill enemy infantry with a single round. The player's troops are similarly fragile, and while they possess superior fire-power at the game's outset, the enemy infantry becomes more powerful as the game progresses. As well as foot soldiers, the antagonists include vehicles such as Jeeps, tanks and helicopters as well as missile-armed turrets.

Casper
8.2
355 KB
Gameboy Color
Casper
May 31, 2000
USA
Action
Adventure

Each of the levels of Casper consist of four main mini games, which the player can do in any order, and two final mini games that only appear at the end of the game. However, three of the main mini games are the same every level, with their only difference being a slightly increased difficulty level. The main goal of these games are to make it to the end with as much ooze as possible (ooze being fuel for the Lazarus and is much like points).

Dave Mirra Freestyle BMX
7.2
473 KB
Gameboy Color
Dave Mirra Freestyle BMX
November 10, 2000
USA
Sports
Street

In Dave Mirra Freestyle BMX, the player holds the assigned Jump button in preparation of performing a trick, and releases it to jump. When in the air, 'Big Air' tricks can be performed that can also be 'modified' with the aid of the modifier button, or the Big Air button again (modifiers themselves can also be modified). For example, the player jumps from a ramp, and performs a Superman (Big Air trick). The game also features ragdoll physics that are primarily for use in the 'Wipeout' multiplayer game mode.

Deer Hunter
7.2
153 KB
Gameboy Color
Deer Hunter
January 01, 1999
USA
Adventure
Shooter

Gameplay of Deer Hunter usually takes place in a thick forest or meadow during different seasons of the year. Animals and objects other than deer can be seen while playing, including Bigfoot and UFOs in some incarnations, but these serve no purpose other than scenery. Some animals may be shot and killed, but the player receives no trophy and will be penalized if the animal was a protected species. In the latest versions, players can also manage a deer herd with deer growth and genetics deciding the traits of offspring.

Deja Vu I & II - The Casebooks of Ace Harding
7.0
402 KB
Gameboy Color
Deja Vu I & II - The Casebooks of Ace Harding
January 01, 1999
USA
Adventure
Card

In Deja Vu I & II - The Casebooks of Ace Harding, the player awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to the player himself. A strap-down chair, mysterious vials, and a syringe are found, suggesting that some kind of elaborate torture has taken place.

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